Spellbound spire - VR Project
Role(s): UX Designer, Level Designer, Technical Designer
Engine: Unity
Platform(s): MS Windows > Oculus Rift (S) | HTC Vive | Valve Index
Duration: 26 weeks
Team Size: 20 members
Description: "Spellbound Spire" is a non-Euclidean exploration puzzler for Virtual Reality. Within the game, the player uses real-life movement to move within the virtual world. Due to seamless portals and non-Euclidean level design, the player can keep walking endlessly while staying within the boundaries of their playspace.
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My contribution:
- Designed and contributed to the core user feedback of the game.
- Responsible for the creation of our two onboarding level, including design and set dressing.
- Worked on some of our most major performance improvements.
- Created cable entanglement correct transition zones between all levels.