My Projects

What I have worked on

  •  6 XR projects
  •  6 Other Projects
Spellbound spire banner

Spellbound spire - VR Project

    Role(s): UX Designer, Level Designer, Technical Designer
    Engine: Unity
    Platform(s): MS Windows > Oculus Rift (S) | HTC Vive | Valve Index
    Duration: 26 weeks
    Team Size: 20 members

    Description: "Spellbound Spire" is a non-Euclidean exploration puzzler for Virtual Reality. Within the game, the player uses real-life movement to move within the virtual world. Due to seamless portals and non-Euclidean level design, the player can keep walking endlessly while staying within the boundaries of their playspace.

    My contribution:
  • Designed and contributed to the core user feedback of the game.
  • Responsible for the creation of our two onboarding level, including design and set dressing.
  • Worked on some of our most major performance improvements.
  • Created cable entanglement correct transition zones between all levels.
Ready, Set, Cook! Banner

Ready, Set, Cook - Force Field - Internship Project

    Role(s): UI/UX Designer, Level Designer, Technical Designer
    Engine: Unity
    Platform(s): Facebook Messenger
    Duration: 19 weeks
    Team Size: 10 members

    Description: "Ready, Set, Cook" is a co-op game played with two and up to four players inside Facebook Messenger. I worked on this game during my internship at Force Field. The goal is to work together to serve the hungry customers within a variety of levels.

    My contribution:
  • During the game's beta stage, I contributed to most of the level designs.
  • I was responsible for a significant amount of UI designs.
  • During a later stadium of my internship, I also worked on bug fixing and implementing more minor features.
Mach_E Banner

Mach-E Customizer - Solo VR Project

    Role(s): Solo Developer
    Engine: Unreal Engine 4
    Platform(s): Meta Quest (2)
    Duration: 15 weeks
    Team Size: 1 member

    Description: The Mach-E customizer is a solo-developed project in collaboration with Ford Wensveen. The customizer uses hand tracking from the Meta Quest (2) for easier access for a less tech-heavy audience. Design your own Mach-E and experience it in a three-dimensional environment.

    My contribution:
  • Testing and improving the user experience based on gathered analytics.
  • Optimization of the application so it ran both on Meta Quest 1 and 2.
  • Creation of a smooth room-scale experience even in smaller rooms.
  • Analyzing the comptator's automotive VR experiences and aiming for a unique experience.
Paper Pants Plunderers Banner

Paper Pants Plunderers - VR Project

    Role(s): Technical Designer, Producer
    Engine: Unreal Engine 4
    Platform(s): MS Windows > Gear VR | Oculus Rift (S) | HTC Vive | Valve Index
    Duration: 2 weeks
    Team Size: 9 members

    Description: "Paper Pants Plunderers" is a wave-based survival shooter originally made for the Samsung Gear VR. The core game was created within 8 days of active development and was focused on optimization for the mobile platform (Gear VR).

    My contribution:
  • Designed and iterated upon the core game loop.
  • Maintaining team communication and being responsible for our planning.
  • Worked on rapid prototype iterations within the first stages of development.
  • Profiling within multiple build stages to ensure performance.

Additional Projects

  •  3 Game Jams
  •  5 Additional Projects

    Game Jams

    Game Jams allow for the rapid learning of new tools and skills within a challenging environment. I have used them to improve my 3D modeling skills which helped to increase my development pipeline knowledge as well as my communication with 3D artists.

    Additional Projects

    These projects showed me different aspects of game development that do not directly relate to my main focus of Virtual Reality and UI/UX. They have helped me expanding my knowledge regarding game design and the exploration of new tools to use.

About Me

Loeck Treure - Extended Reality focused developer

  • With experience in UI/UX design

Who am I?

My name is Loeck, and I got my bachelor's in Creative Media and Game Technologies. As a game designer, I am always eager and open to new challenges. I am passionate and interested in the XR industry, especially Virtual Reality.

To learn more about the theoretical side of user experience design. I decided to continue my studies at the University of Tilburg's Master's program in Communication and Information Sciences where I obtained a Master's degree in New Media Design.

Of course, I also have several hobbies outside of development. First of all, I enjoy hiking in the mountains. I have been to several peaks, and they never fail to amaze me. I love visiting music festivals or a nearby city with friends. Finally, even as a game developer, I still take pleasure in playing games.

Software Skills

Engines

    UE4-Logo

    Unreal Engine 4/5
    2017 - Present

    Unity-Logo

    Unity
    2016 - Present

Version Control

    P4V-Logo

    Helix Visual Client (P4V)
    2017 - Present

    GitHub-Logo

    GitHub
    2018 - Present

Project Management Tools

    Jira-Logo

    Atlassian JIRA
    2018 - Present

    Trello-Logo

    Atlassian Trello
    2017 - Present

Documentation

    MS-Suite-Logo

    Microsoft Office Suite
    2012 - Present

    G-Suite-Logo

    Goolge Suite
    2016 - Present

Adobe Creative Suite

    Adobe-Photoshop-Logo

    Adobe Photoshop
    2014 - Present

    Adobe-XD-Logo

    Adobe XD
    2018 - Present

    Illustrator-Logo.png

    Adobe Illustrator
    2020 - Present

Development Skills

Game Design

    I am a game designer with experience in user interface and user experience design, I am currently focusing my skillset towards VR development. I have worked in a multi-disciplinary team on a selection of different game projects within a variety of game genres. Apart from design I also have the software skills regarding source control software like Perforce and GitHub. Another skill that enhances my design capabilities is rapid prototyping to proof and test certain design choices.

Agile development

    At Breda University of Applied Sciences, I gained skills regarding agile development and it's related software. Every game project I gained more experience with Scrum, Kanban, and Waterfall as well as some experience while being a producer or scrum master within multi-disciplinary teams.

Presenting

    I have an extroverted personality which helped me develop my presentation skills. I can give talks and presentations at an advanced and confident level. I have experience giving talks within developer teams (internal) as well as bigger talks in front of clients or a larger audience.

Scripting

    During my education at Breda University of Applied Sciences, I have raised my visual scripting skills to an advanced level being able to quickly adapt and create blueprints in Unreal Engine 4/5. I am learning C# and Python to increase my skills and value as a designer. My C# skills so far have been mostly developed towards usage in the Unity game engine.

3D modeling

    I am intermediately skilled with 3D modeling software, I have expanded my knowledge and particle usage of 3D modeling for rapid prototyping and visual examples for clients. I am currently learning more about Blender to become quicker and create better-optimized models for game engines.